Strange Horizon (2019), three-channel video.
This work consists of three digitally rendered mirrors originally sourced from The Sims, a life-simulation game. Within the frame of each digital mirror is the imagined other side of the room with the addition of a looping mesh of flowing water. The work is informed by the question of how the domestic space acts as an informational ecosystem that sustains the subjectivity and cyclical routines of the agents existing inside of it. I am additionally interested in drawing a parallel between the folds of the ocean and the folds of the brain, as well as using the mirror to expose a non-Euclidian space that is defined by continuous deformation. The attached shower pan has a screen embedded underneath that transforms the drain into an aqueous portal, inspired by my own experience journeying through a shower drain.